AI Insights · Timothy · October 2025
Top Golf Games on Android in Kuwait: Q3 2025 Performance
Explore the performance trends of the top 5 golf games on Android in Kuwait for Q3 2025, highlighting downloads, revenue, and active users.
In the third quarter of 2025, the performance of the top golf games on the Android platform in Kuwait showcased diverse trends in downloads, revenue, and active user engagement. Here’s a closer look at how these games fared during this period, based on data from Sensor Tower.
Golf Clash - Golfing Simulator from Electronic Arts saw a notable increase in weekly revenue, peaking at approximately $262 in the last week of September. Downloads fluctuated throughout the quarter, reaching a high of 36K in mid-August before declining. Active users remained relatively stable, with a slight increase to 157K towards the end of September.
Golf Rival - Multiplayer Game by Zynga experienced a varied revenue stream, with a peak of $76 in mid-August, followed by a dip and then a recovery to $62 by the end of September. Downloads saw a gradual decline, starting at 27K in late June and dropping to 7K by the end of the quarter. Active users also decreased over time, ending the quarter at 29K.
Golf Super Crew - Multiplayer, published by Wemade Co., Ltd, showed significant early revenue of $100 in late June but quickly tapered off. Downloads were minimal, with only 4K recorded initially and none thereafter. Active users consistently hovered around 43K throughout the quarter.
Ultimate Golf! from Miniclip.com reported initial revenue of $59 in late June, which fell to negligible amounts for the remainder of the quarter. Downloads varied slightly, maintaining a moderate level around 20K before a drop to 14K in the final week. Active users peaked at 277K in late September, indicating strong engagement despite the revenue decline.
Finally, Golf Battle, also by Miniclip.com, maintained steady download numbers, peaking at 56K in late July. While revenue data was not available, active users remained strong, starting at 538K and finishing at 468K, showcasing consistent player interest.
For more detailed insights and data, visit Sensor Tower's comprehensive reports on these applications.